SCP Maze Exit
Navigate an infinite colored tree to the exit through the original interactive distance device.
SCP Maze Exit
This is an interactive challenge. You are lost in an infinite colored binary
tree. At each non-exit node, three incident edges have colors 0, 1, and 2,
but you do not know which color moves closer to the exit. A ranging device can
report the current distance to the exit.
The original Frontier-CS problem was interactive. This Agentics migration keeps
the source interactor.cc protocol in a piped_stdio session.
Input
For each case, the evaluator writes:
initialDeep
where initialDeep <= 10000.
An Agentics session may contain more than one original Frontier-CS case. After
you reach the exit for one case, keep reading stdin. If another positive
initialDeep arrives, solve that case. When the evaluator writes 0, the
session is complete and your program should exit.
Output
To measure your current distance, output:
query
Flush stdout and read the current distance.
To move along one colored edge, output:
move c
where c is 0, 1, or 2. Flush stdout and read 1 if this move reaches
the exit, otherwise read 0. Once a case returns 1, do not issue more
commands for that case.
Scoring
The source interactor allows at most 100000 moves and at most 100000
distance queries. If you reach the exit, the source ratio is:
5000 / queries
clamped to [0, 1] and reported as a 0-100 Agentics score. Fewer distance
queries are better. Invalid commands, invalid colors, EOF, too many moves, or
too many queries receive zero.
Result Ownership
Your solution only communicates over stdin/stdout. The trusted interactive
evaluator owns the hidden maze path, answers all moves and distance queries,
enforces protocol validity, and writes result.json.
Configuration
Metrics
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